Incorporating new hardware-based ray tracing engines, Turing is the industry’s first graphics processor enabling real-time ray tracing. A single Quadro RTX 6000 board can render complex professional models with physically accurate shadows, reflections, and refractions to empower users with instant insight.
Both these graphics cards have the same specs and from what we've seen with previous generation Titans, I assume they have the same level of driver support for professional applications. This leads me to believe they're practically the same GPU.
Is anyone else able to pick out any other major changes (ignoring the obvious difference in price and cooler design)?
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Edit: Based on the comments to this post, it appears the main differences between the Titan RTX and Quadro RTX 6000 is ECC memory support on the Quadro and greater professional driver support on the Quadro.
Recommended Resolutions:
- 640x480
- 1280x720
- 1366x768
- 1600x900
- 1920x1080
- 2560x1440
- 3840x2160
Being a dual-slot card, the NVIDIA Quadro RTX 6000 draws power from 2x 8-pin power connectors, with power draw rated at 260 W maximum. Display outputs include: 4x DisplayPort, 1x USB Type-C. Quadro RTX 6000 is connected to the rest of the system using a PCI-Express 3.0 x16 interface. The card measures 267 mm in length, and features a dual-slot cooling solution. Its price at launch was 6299 US Dollars.
Graphics Processor
- GPU Name
- TU102
- GPU Variant
- TU102-875-A1
- Architecture
- Turing
- Foundry
- TSMC
- Process Size
- 12 nm
- Transistors
- 18,600 million
- Die Size
- 754 mm²
Graphics Card
- Release Date
- Aug 13th, 2018
- Generation
- Quadro RTX
(x000)
- Production
- Active
- Launch Price
- 6,299 USD
- Bus Interface
- PCIe 3.0 x16
Relative Performance
Clock Speeds
- GPU Clock
- 1440 MHz
- Boost Clock
- 1770 MHz
- Memory Clock
- 1750 MHz
14000 MHz effective
Memory
- Memory Size
- 24 GB
- Memory Type
- GDDR6
- Memory Bus
- 384 bit
- Bandwidth
- 672.0 GB/s
Render Config
- Shading Units
- 4608
- TMUs
- 288
- ROPs
- 96
- SM Count
- 72
- Tensor Cores
- 576
- RT Cores
- 72
- L1 Cache
- 64 KB (per SM)
- L2 Cache
- 6 MB
Theoretical Performance
- Pixel Rate
- 169.9 GPixel/s
- Texture Rate
- 509.8 GTexel/s
- FP16 (half) performance
- 32.62 TFLOPS (2:1)
- FP32 (float) performance
- 16.31 TFLOPS
- FP64 (double) performance
- 509.8 GFLOPS (1:32)
Board Design
- Slot Width
- Dual-slot
- Length
- 10.5 inches
267 mm
- TDP
- 260 W
- Outputs
- 4x DisplayPort
1x USB Type-C
- Power Connectors
- 2x 8-pin
- Board Number
- PG150 SKU 510
Graphics Features
- DirectX
- 12.0 (12_1)
- OpenGL
- 4.6
- OpenCL
- 2.0
- Vulkan
- 1.1.103
- CUDA
- 7.5
- Shader Model
- 6.4